Crysis and its sister release, Crysis: Warhead, were some of the most celebrated first person shooter games released on PC in quite some time. The PC community fell in love with the CryEngine as a benchmarking tool, and the quintessential phrase of comparison for the last few years has been, ‘but can it run Crysis’? The graphical beauty and engaging gameplay of these titles were highly valued by the majority of the enthusiasts that make up the core of the PC gaming community.
So it is with sadness and chagrin that as a member of the PC gaming community, I have to assert that Crysis 2 seems to follow not in the footsteps of the original series, but in the bastard vein of Activision’s much maligned console port, Modern Warfare 2. Instead of embracing the group of people that made Crytek successful (i.e. PC gamers), it is clear to see (as will be supported below) that the union of EA and Crytek has led to a complete rejection of the values that matter to the PC audience.
Let us deal firstly with the side-issue of piracy, which Crytek seems to cite regularly for its newfound reluctance to engage with the PC community. Yes, the original Crysis, and also Warhead, were pirated extensively, but many other technology journalist have expanded on these ‘lost sales’ as not necessarily being ‘lost’ at all. Many PC gamers use game leaks as a way to test out the full title before release, and if they like it, they buy it. Those that pirate the game but don’t end up buying it may not have bought the game in the first place anyway – one cannot simply assert that one event of piracy is equivalent to a specific fiscal loss. This is not logically the case and fails to take into account the nature of the intellectual property we are dealing with. Nonetheless, let us not get into the specifics of this argument, which has been expounded on in far greater detail before by many other authors.
Instead, let us turn to what Crytek decided to do to combat this perceived threat for the PC version of Crysis 2. In short, they released a demo which had only DirectX 9 support, included a loading screen that states “Press Start to Begin”, includes auto-aim as “on” by default, runs perfectly on graphics hardware that is three generations old despite being on ‘Hardcore’ GFX settings, has Gamespy as the multiplayer provider despite being available on Steam, has numerous user registration issues and randomly does not allow users to log in to the Gamespy network. This is just the tip of the iceberg. Does Crytek really expect PC gamers to respect them as a company when the demo is a blatant console port which respects none of the needs of the PC community?
Here’s a video which perfectly summarises most of these issues:
Crysis 2 Demo Issues
How about providing PC gamers, who play games generally on superior technology than console gamers, with DX11 support, dedicated servers that aren’t associated with gamespy, and some spit and polish that demonstrates the game has actually been coded somewhat for PC, rather than having a loading screen that denotes the title should be played with a controller? What has it come to when one of the greatest PC developers turns it back on the format that made them successful?
This is, in essence, a repeat of Modern Warfare 2 and Activision/Infinity Ward. We all saw how that turned out on PC, and what happened to the company (IW) afterwards. I, for one, will certainly not be buying the game – and I’m sure many members of the PC community will not be either. Here’s to effecting your own demise, Crytek, it’s been nice, but c’est la vie.